re: AvB-TriCore--Rendering engine selection

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Re: re: AvB-TriCore

Post Reply #20 by AbelAbel » Fri Apr 20, 2012 2:13 am

mbrazil wrote:
AbelAbel wrote:One USB version is enough I think. The webkit and gecko engine can be delete separately. If you want IE engine only, you can delete both webkit and gecko folder.

One of the concerns mentioned earlier in this thread is the size of the download, and while you're correct that the webkit and gecko folders can be deleted after installation, the download size would remain quite large with a single USB version.

You are right, this is one factor need to consider.
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Re: re: AvB-TriCore--Rendering engine selection

Post Reply #21 by AEN007 » Sun Jun 24, 2012 2:11 pm

24June2012

It seems to me that the AvB Lite Version is redundant in that
it is available for download alone and/or with the Ultimate Version.
Seems to me there is interest in being able to download only
the Gecko or WebKit portions of the Ultimate Version.

Seems to me AvB could/should publish separately for download»
the Lite Version; the Gecko engine; the WebKit engine ...
Seems to me that would be simple enough, avoid redundancy
and give users the download options that they want ...
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Re: re: AvB-TriCore--Rendering engine selection

Post Reply #22 by mbrazil » Sun Jun 24, 2012 7:53 pm

There is one significant difference between preparing and maintaining releases for the Lite (IE only) version and single-engine versions that would use the Gecko, WebKit, or Chrome engines. The Lite version does not include a rendering engine in the download at all, since it uses whichever version of the Trident engine is already installed on users' systems. In the cases of the other three and of the Ultimate version, the rendering engine(s) must be included in the downloads. This means that, for the WebKit, Gecko, and Chrome versions, every time Avant is updated and every time one of the engines is updated, the corresponding single-engine version would have to be updated in addition to the Ultimate version. Add in the USB versions, and you have quite a bit of additional work required to keep everything current.

My point is that Anderson would have a lot more work to do to get each update ready for release, and he'd also have to update both the Ultimate and one of the single-engine versions every time one of those engines is updated. There would also be more work and time required to keep track of all the various releases to ensure that all of them are kept current. I'm in no way against the single-engine versions, and I agree they'd be good to have available, but I doubt that Anderson has the bandwidth to handle the extra workload, and since Avant is supported only by voluntary donations, I doubt that he can hire additional programmers to carry the extra workload.
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Re: re: AvB-TriCore--Rendering engine selection

Post Reply #23 by AEN007 » Mon Jun 25, 2012 12:39 am

25June2012

As far as I know WebKit & Chrome are the same thing.
There is no "Gecko, WebKit, or Chrome engines".
There is Gecko or WebKit (which is Chrome).
I could download the Lite Version,
then download the Ultimate Version - which includes Lite, Gecko & WebKit.
I could then use the Gecko portion from the UV i the LV.

The point remains that, whenever, AvB makes updates available,
AvB could publish for download
the LV,
the Gecko rendering engine &
the WebKit rendering engine ...
separately & 1 time each ...
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